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It's integrated fully in real time through these devices just as effectively as on the screen, and works really, really well.
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The aforementioned, cheekily named iDroid, which houses your objectives, maps, mission info, etc, can be downloaded onto your – you guessed it – iOS and Android devices, and even onto the PS Vita for the PlayStation 4 players. Firstly, aside from the standard pause menu, Snake makes use of his iDroid device in real time only, so setting waypoints, planning infiltrations and calling for a chopper all have to be actioned whilst the game world ticks on regardless.Ī brilliant touch is the very next-gen use of smart devices to assist you throughout Ground Zeroes (and of course later on in The Phantom Pain). While the controls remain familiar Metal Gear fare, there are a few subtle differences, and getting used to these sets you up for The Phantom Pain's frankly daunting open world. Ground Zeroes is also very much a purposeful training exercise for the player, too. Ground Zeroes takes place at night during heavy rain, allowing Snake to stick to shadows and avoid spotlights, but The Phantom Pain promises the advent of quasi-real time temporal effects, meaning you have control over what time of day your missions are undertaken.
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While the full open world experience isn't explored to a massive extent in Ground Zeroes, there is still a huge sense of freedom as to how this one mission is tackled, and serves as a delicious taster as to what The Phantom Pain has to offer. The prison camp has many points of entry guards can be bypassed, knocked unconscious or killed sub-missions can be tackled in any order you like – it's typical Metal Gear stealth taken off the rails, allowing the player more freedom in their approach.

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Quite how you approach the mission is up to you, as Metal Gear Solid V welcomes the series into a new open world setting, whilst firmly retaining its roots. Young woman Paz, who is of questionable allegiance, and child soldier Chico, a young but gifted recruit into Snake's private military, have been subjected to horrors unimaginable at the Cuban prison camp, and Snake's sole purpose throughout Ground Zeroes is to rescue the pair and extract them via helicopter.

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If those names ring a bell then you may recall them from the PSP title Metal Gear Solid: Peace Walker, which takes place directly before Ground Zeroes. In a mission that will take even the slower players fewer than three hours to complete, Snake, or more accurately Big Boss, is sent alone to infiltrate a Cuban prison camp to rescue two allies to his cause, Chico and Paz. Firstly, like the tanker mission from Metal Gear Solid 2: Sons of Liberty, Ground Zeroes sets up the story to The Phantom Pain in a large mission / small game format. Metal Gear Solid V: Ground Zeroes might not be quite the full Metal Gear experience we've been waiting for, but it is a fantastic appetite-whetter to keep us satisfied enough until The Phantom Pain arrives later in the year.Ĭall it what you will – a grand scale demo, a prologue chapter, a training mission - Ground Zeroes provides every Metal Gear fan a sizeable chunk of an experience designed to serve many purposes. It's been an agonising wait, but finally Snake is back. Reviews // 18th Mar 2014 - 9 years ago // By Gary Durston Metal Gear Solid V: Ground Zeroes Review
